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Why Resident Evil 3 Remake is Bad? For a long time, if you have been a fan in the Resident Evil franchise, you understand the obligations placed on remakes are quite high. So, when Capcom dropped the Resident Evil 3 Remake, fans could not wait to sink their fangs into Raccoon City once more. But what we got instead was just a movement for the sake of it that we got the sense of being rushed and shallow. Why is Resident Evil 3 Remake so bad? We’ll get to it and see the reasons behind the relief that this game finally came only to be such a big disappointment.
Headhunters: Where Did It Go Wrong?
In order to explain why Resident Evil 3 Remake is bad we must first know its history and its origins. The original Resident Evil 3 was a loved game that mixed tension, puzzles and an insatiable nemesis in the mood of Nemesis. After all the buzz, fans were looking forward to a new age version, more so after the success of Resident Evil 2 Remake. But at some point along the line, Capcom disappointed. Be it retaining iconic features or maintaining the’s milder appearance, the remake simply failed to live up to the expectations.
Reason 1: Shorter Gameplay Length
There is no beating about the bush. Investor Evil 3 Remake is short. Not in a way that ‘oh, this is so good I want to buy more’ type of feminism. We mean within the limit of 6 hours. Compare that to Resident Evil 2 Remake which had a deeper gameplay, more campaigns to choose from with lots of room for replaying the game. This was more like how you feel after watching a teaser, it ended before it figured out how to get going. Not every game has to be long in terms of length, but then you are remaking a classic; a lot of people tend to expect more out of it.
Reason 2: Missing Iconic Locations and Puzzles
Another reason why Resident Evil 3 Remake is bad? It was stripped off key elements of its original version. The Clock Tower, anyone? Deleted from the game. And those brilliantly constructed puzzles that were designed to excite you and make you feel brilliant when completed? Yep, most of those were absent as well. What we were instead presented with to relax with was a very simple affair that leaned more towards a shoot ‘em up than the slow steady build up of action horror puzzle solving which discriminated structs. Such fans who were into environmental storytelling and challenge were not satisfied.
Reason 3: Reasonable Nemesis Complexion
All hail The Nemesis-one of the mass destructive, horrifying antagonist from the video series Resident Evil 3. Fair enough, however, in the first part of the game, there was constant nemesis, and his unwelcome presence was utilized to maintain the suspense level. However, in the remake, Nemesis was revealed to be, well, a Nemesis, which is not as great as it sounds. Instead of being an actual hurricane that made you clinch your fists, rather he turned into another mere boss fight within areas in the game. This was such a huge disappointment to the players who remember running for their lives with the sight of him in Raccoon City.
Reason 4: Just One Playthrough
Simon, in this case a character from Resident Evil 2 movie, and his starring cast, such as, gets a massive upgrade. Unlike the Resident Evil 2 Remake that is able to offer a more or less significant degree of replayability, the Resident Evil 3 Remake is bereft of such aspects. If any of these conditions are met and the brief story-line has been cleared with, there is no strong incentive for very much to go again.
There is no explainable motivation, no alternative endings, no multiplayer and no other options. For a game that should have had so much depth to be desirable to a lot of players, it did come across as rather shallow- one of most the reason why Resident Evil 3 Remake feels so bad.
Reason 5: There’s no freedom to move away from the main narrative of the game
Some tense moments in the more classic Resident Evil games were the moments of exploration. Movement across wide open areas, searching for things that were tucked away, and breaking codes and maps were intimately embedded in the experience. However, it was different for Resident Evil 3 Remake. The game more or less guided players along certain routes without any room for deviation. The absence of such freedom rendered the game less engaging and less engaging to the Resident Evil experience. The absence of alternate routes and exploration made the game seem very linear.
Conclusion: The Main Arguments About Resident Evil 3 Remake Review Why Is It Bad
At the end of the day, that’s how Resident Evil 3 Remake is bad for many reasons that one could combine. The game just seems as if there was an urgency to finish it, there was no depth and exploration which the fans adored, and Nemesis delivered very weak performance. Was it a part of the strategy from Capcom? Maybe they figured it was better to pursue the action route and condense the experience for wider appeal. But in so doing, they turned off the primary constituents who breathed life into the series. It was not a total train wreck, but it missed a number of points.
Most Frequently Asked Questions on Why Resident Evil 3 Remake is Bad
1. Why do you think Capcom did not take their time on Resident Evil 3 Remake?
There are many guesses regarding the haste with which Capcom approached the Resident Evil 3 Remake. The main one is that they aimed to make the most out of the reception Resident Evil 2 Remake had achieved. By putting them out in such a short time frame, provisioning for a quality release was compromised as some content and gameplay were left out.
2. Is there a point that resident evil 3 remake video game can be played in spite of roster as expert?
Yes, and that is why the Resident Evil 3 Remake can still be a relatively good undertaking. If you enjoy shootouts and running around shooting zombies, and you also enjoy the story, then it is worth a try. Just know that it is shorter and not as complex as other games in the franchise.
3. In comparison with Resident Evil 2 Remake guide, does Resident Evil 3 Remake have advantages or disadvantages?
It is normal to hear that Resident Evil 2 Remake is a more advanced version of Resident evil two years later’ resolution in nearly all aspects. It has got a longer gameplay, richer narratives, and more replayability. Resident Evil 3 Remake on the other side feels more like an attachment project lacking many of the ingredients that RE2 had to offer.
4. In relation to the other games in the series, is there some sort of connection that links the plot of Resident Evil 3 Remake to the story?
In explaining this, the plot of Resident Evil 3 Remake does relate to or is a direct sequel to the events of Resident Evil 2 as well as other games of the series. The same events happen in the same city and time frame with some characters and some plot devices intersecting.
5. What other things can be improved to suit the Resident Evil 3 Remake?
There are many ways in which Resident Evil 3 Remake could be improved in comparison to previous versions. There could have been more mobility in regards to iconic locations and puzzles or perhaps extending the gameplay length and allowing Nemesis to terrorize players further in more dynamic ways. In addition to that, offering different ways to finish the same game could increase the value in terms of replay.