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Why Resident Evil 6 is Bad? Let’s set things straight from the outset: Resident Evil is iconic. It has seen all the twists and turns, starting from survival horror in Resident Evil 1 and ending in a high octane action story in Resident Evil 4. But here’s the question on every fan’s mind: why Resident Evil 6 is bad?
When Capcom let out Resident Evil 6, there was huge anticipation from the fans. After all, how could the presence of adored characters like ever do them wrong Leon Kennedy, Chris Redfield possible? Well, sadly they did. Below are the reasons why Resident Evil 6 was the most criticized of all the games.
The Resident Evil Legacy: What Went Wrong?
Now, we shall talk about why Resident Evil 6 is bad. Fan Emerging from that frightening prospect, they always knew what their game was about: survival horror, and furthermore survival horror. It was the first game to harvest this genre, so the atmosphere, scarce weapons and devices and terrifying foes such as zombies and Tyrant were a benchmark. Fans hoped for more of the same at the least or at the most a morph that was in line with the series’ development.
But then there was Resident Evil 6. With the promise of making the best out of the elements of past titles, Capcom gave out a complicated and action-oriented mess which left most of its fans confused. The move from horror to full scale action game felt disjointed, and that was not the only problem. Let me explain the seven most principal reasons why Resident Evil 6 is considered as the stain in the history of the franchise.
Reason 1: Overcomplicated Storyline
One of the primary reasons as to why Resident Evil 6 is bad is everything in it mostly the plot. The plot covers four campaigns with intertwined but confusing time lines, too many central characters and several including Leon, Chris, Jake Muller and Ada Wong among others. And even though variety is welcome, this game takes it all away. The plot instead of being simple and interesting is rather over complicated to an extent. Who is chasing whom? Why does the place blow up so much? One will feel dizzy just by trying former approaches.
The inimical undertaking of the fans to try and combine all these plots into one narrative was a failure. To be able to suck in the deeper story, fans do not want and were provided with the latter. People joined these games because they wanted to keep caring and feeling for the characters, in extended respect, how more than just rush through the tenting disjointed spider web.
Reason 2: Bumpiness in Gameplay and Over-Load of Missions
The other thing which puts out Resident Evil 6 as a poor game would be the pacing. There is a pressure from this game to be everything at once. Fancy a horror game? Here’s Leon’s campaign. Want action? Here’s Chris’s. Want something in-between? Well, there’s Jake’s. The gameplay realism begins to ring hollow. It just seems as though there was some kind of an internal debate within Capcom with regards to what attracts their clients most, and rather than market research, they just devised all the possible ways that may earn them revenue.
The game plays like there are lots of features that have been stuffed up into one game making it feel like a game after the other. There are cars, there are fist fights, and there are action scenes that should have been in another game altogether. Rather than being streamlined and concise, Resident Evil 6 seems like it is attempting to be five different games at the same time but neither of them is good at it.
Reason 3: Lost Identity – Change of the genre from survival horror to an action game
At all times, Resident Evil has been about creating tension, about that constant anticipation of something moving in the shadows or lurking just out of view. But with Resident Evil 6, all that went out the window. The game was trading that survival horror identity for its ‘fast moving, fully packed with action’ identity. Say goodbye to narrow spaces, ominous stillness and suffocating tension. Instead splashes of big action, blowing things up and gun fights more suitable for Call of Duty than Resident Evil.
Action definitely is an enjoyable aspect of the game. But this? This is giving me too much. The elements that made the series notable were the inclusion of horror that was present and those were all diluted making the fans recall where the horror they came for was.
Reason 4: Unbalanced Co-Op Mode
Among the numerous features of Resident Evil 6 that attracted customers attention the greatest focus was on co-op mode. You could play with your friend and complete the game which sounds great in theory. The problem? It’s unbalanced. It does not help that when playing single player mode, the AI partner is practically pathetic. They do not assist much and tend to be in the way.
And are you still having an enjoyable gaming time when playing with a friend? It’s not any better, I am afraid. Obviously, the game was made with a single player in mind, and the co-op mode is a last-minute addition. It simply isn’t the kind of co-op gameplay that the players were looking for.
Reason 5: Unneeded Quick Time Events
First up, if you have tried the game Resident Evil 6, then you would surely know where exactly I am heading to with this one. Quick Time Events (QTEs). They are everywhere and they are a nightmare. My game has perfectly decent gameplay but what in the world is the need to halt the progression every other minute with a quick time event? What I mean gris is that action becomes maddening even in the most exciting scenes. Rather than experiencing a beautiful clip, your hand is busy pressing buttons to not get mauled in the game. It doesn’t feel nice, rather it feels annoying.
Reason 6: Numerous Campaigns Accomplishing Quantity rather than Quality
Perhaps it was a bad idea for Capcom to go so beyond the ordinary in Resident Evil 6. There are four distinct campaigns, every one of them featuring different characters, enemies, and playstyles. And while that may not sound like a lot of content, it is a textbook case of imbalance in effort and outcome. None of these campaigns feels quite complete, and there is just a certain degree of fragmentation where players get shards of experiences instead of a coherent whole. It’s an annoyance to go through all the four campaigns and not feel any sensible drop in the returns received.
Reason 7: Concentration on Central Characters is Gone
Anyone remembers the glory days of Leon S. Kennedy when he was up there with the most fan-favoured characters of all games? Well, in this case, Resident evil 6 Leon S. was made a little cameo. Due to these new characters and muddled storylines, some of the key characters Leon and Chris Redfield are also departures in the background. And he was over and they were over too new expects extremely great arcs, oh how character oriented too these iconic, huge figures. But we were the expected but instead level 4 developmental that appeared unused.
Conclusion: Resident Evil 6 at its worst. Why?
So, what was so bad about Resident Evil 6? To put it simply, it wanted to be all things to all people. It dropped all pretence of being a survival horror and became entirely a more supercharged action movie at the expense of some of its depth and coherence. Disappointing were the convoluted story, the uneven entertainment, and the unwillingness to define the game within itself.
Was it a strategic decision on the part of Capcom Pokemon Y Cya giveaway? Perhaps. They probably were trying to broaden their audience base, as a result the fans who managed to stay with the series were left high and dry. Overall, it was best that Resident Evil 6 should be humbled by what happened when a franchise takes off but the very steps it relies upon are never utilized.
FAQs
1. Is Resident Evil 6 an overspersed Union Portland defensive? Why did Capcom want to make Resident Evil 6 action-saturated?
There is more reach added to Resident Evil wet with it probably sort to root in some broad population by shifting to action-centric gameplay. It, out of many fans reactions to the game series, does not translate that paradigm as it did even with Resident Evil 5.
2. Is Resident Evil 6 really as bad as everybody says considering some of its pros?
Compared to the previous mess, Resident Evil 6 still manages to offer some fun moments given that you like chaos and co-op scenarios. Just do not look for the cloying claustrophobia of earlier volumes.
3. What are the most enjoyable parts of Resident Evil 6?
Resident Evil 6 had many downsides yet amid them there were some positive aspects like gorgeous character renders. Well, there will be some light for Leon and Chris fans hiding inside.
4. Is there any continuity in the plot of Resident Evil 6 with other titles?
Yes, Resident Evil 6 is nothing else but an addition to the Resident Evil franchise. However, this film is never boring and the same cannot be said about any movie/watched out game.
5. What impact did fan reactions have on Capcom when developing the other titles of Resident Evil?
The bad reviews of Resident Evil 6 made Capcom go back to the UP and UP. Resident Evil 7 and Resident Evil Village ditched optional gameplay as well as other forms of good content repositioning.